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- on mouseDown
- global theScript
- set theCast to the mouseCast
- set the castNum of sprite 9 to theCast + 1
- puppetSound("MouseDown.aif")
- updateStage()
- repeat while the mouseDown
- if rollOver(9) then
- nothing()
- next repeat
- end if
- set the castNum of sprite 9 to theCast + 1
- updateStage()
- exit
- end repeat
- set the castNum of sprite 9 to theCast
- puppetSound("MouseUp.aif")
- updateStage()
- go(1)
- end
-